Adept at a variety of both traditional and digital media, I've studied and engaged in commercial and fine-art applications of my creative talents through schooling and business over the last 38 years of my academic and professional life. I've enjoyed a career in the computer-gaming industry off and on for the last 28 years, and have become skilled in the use of 3-D programs such as Lightwave and 3DStudioMax, game engines like Unity, Havoc, and Gamebryo, and 2-D programs such as Painter, Photoshop, and Illustrator. I currently self-publish my own paper RPG called Shard.